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Information Technology

Departmental Statement

The rapid pace of global technological change demands greater knowledge and interaction with Information Technology (IT).  Achieving IT competency and developing a self-learning attitude is a critical step in preparing our students to play an active role in the information technology revolution.

Course Selection

In order to be eligible for a High School Diploma, two credits are required in Information Technology.  Algebra II and Information Technology with grade “B” or higher are pre-requisites for Computer Programming.  Computer Programming provides an opportunity for students who possess a high degree of technological knowledge to expand on their skills.


Mapping the Information Technology Program


Course Title Computer Studies Course Code CST1C
Prerequisite None Credit Value 1 Credit

Course Description

This is an introductory course to computing and offers basic concepts and skills with popular productivity software. In the first semester, students develop electronic spreadsheets using Microsoft Excel for iterative and mathematical purposes and for managing data, as well as, designing a database using Microsoft Access. Graphic design and educational web publishing are covered in semester two where students will create informative and visually appealing websites using the Macromedia Studio MX suite.

The focus is on the use of applications software in real-world problem solving and the presentation of information using various mediums. Students engage in hands-on exercise, collaborative problem solving, and electronic publishing.

Learner Outcomes

Upon completion of this course students should:

  • Develop a vocabulary related to the use of a personal computer as well as fundamental file management
  • Gain competency with popular productivity software including the ability to produce a document that incorporates and combines different types of text/images from different sources
  • Master the ability to use visual and media styles to enhance communication as well as searching for information using IT sources
  • Learn to distinguish between the practical applications of various software and basic strategies for applying these programs in given situations

Assessment

The topics introduced require intensive use of specific software. Assessment is through projects, tests, and case studies where students apply problem solving skills and concepts. Students will also plan, develop, and publish a digital portfolio of work that will demonstrate skills and knowledge acquired from one or more courses.


Course Title Information Technology Course Code CST2C
Prerequisite CST1C Credit Value 1 Credit

Course Description

This course covers the application of knowledge of Information Technology (IT) in communication, handling data, modeling, and control.  Topics include the computer system, media, telecommunications, business systems, integrated applications, the World Wide Web, as well as web and desktop publishing tools. Winlogo provides a foundation in computer programming.

The social implications and ethics involved in the use of IT are addressed as an extension of each topic.  Students actively explore the use of each IT tool. Using computers, accessing the Internet, completing collaborative work, and preparing oral presentations are central learning tasks for this course.

Learner Outcomes

Upon completion of this course students should:

  • Gain fundamental knowledge of computer applications and basic features of programming language
  • Evaluate the social implications and ethics involved in the use of information technology
  • Develop and use on-line communication systems to obtain and send information
  • Comprehend and have solid knowledge of personal computers and related technologies
  • Develop techniques for the manipulation and integration of text and images for effective communication
  • Organize and process numerical information effectively using spreadsheets and databases, including the ability to present information graphically
  • Understand the concept of controlling a computer and computer automation

Assessment

Students will generate a portfolio of work that will reflect their performance in practical exercises and tasks in appropriate contexts. Assessment is through oral presentations; Internet exercises; tests, and projects based on case studies where students are expected to apply knowledge of Information Technology to solve problems.


Course Title Computer Programming Course Code CPG4C
Prerequisite CST2C & MAG2C Credit Value 1 Credit

Course Description

This course covers basic programming concepts and skills in creating Visual Basic (VB) applications that conform to accepted Windows standards.  Topics include iterative and conditional control structures, arrays, matrices, sorting, sequential searching and other basic algorithms. The course stresses mathematical applications related to business, current mathematics courses, and integrates Visual Basic in an object-based environment.  Students engage in a variety of learning tasks such as, discussion of approaches to process thinking, development of logic using objects and events, analysis of code through debugging and testing, and the design of adaptable and functional forms. Various resources include Internet sites on VB codes.

Learner Outcomes

Upon completion of this course students should:

  • Have a brief historical knowledge of programming languages
  • Be able to identify principles of effective interface design
  • Be able to apply complex problem solving strategies and critical thinking to real life scenarios
  • Be able to design programs that reflect the needs and capabilities of the end-user
  • Be able to assess appropriate design of fundamental Visual Basic concepts
  • Be able to develop competent programming and keyboarding skills

Assessment

As a course, Computer Programming requires the ability to think critically in order to apply the techniques of problem solving.  Assessment is through projects, case studies and exercises that draw upon programming skills acquired over the duration of the course. 


Course Title Technology and Design Course Code CTD4C
Prerequisite CST2C and ART2C Credit Value 1 Credit

Course Description

As technology plays a larger role in our society, three main areas of need emerge: A greater need for regular users to know basic web skills, a greater demand for professional designers and developers, and a greater need to have in-depth, specific knowledge of particular technology tools.

This course is intended to prepare students to function and excel in a digital society and will consist of four units of study.  Each unit will embrace a range of skills related to the design, development, and execution of projects using technology tools.

This course is for students who have completed Computer Studies and Information Technology, and who have completed Art to 2C level.  Priority will be given to Grade 11 and 12 students.

Unit 1: Digital Photography

This unit will look at the use of Single Lens Reflex cameras. It will address issues including focusing, focal length, aperture settings, lighting and selection of appropriate subject matter. The course will also look at the use of software to manipulate and print digital images.

Unit 2: Documentary Making

Creating documentaries is a challenge. It requires that students understand an issue, its complexity, and the multiple perspectives through which different people view the subject. This unit will look at the use of Digital Video cameras to make documentaries.   It will address issues including use of a video camera, storyboarding, settings and interview techniques, lighting and selection of appropriate subject matter.

The course will also look at the use of software to manipulate and edit digital film. Students will recognize the important elements of their topic, sequence the instruction, and then choose images, video footage, and music that explain their topic.

Unit 3: Animation

This unit will look at the use of Digital Video cameras to make animated films. It will address issues including use of a video camera, storyboarding, settings and ‘claymation’ techniques, lighting and selection of appropriate subject matter. The course will also look at the use of software to manipulate and edit digital film.

Unit 4: Web Design

This unit will look at the use of Digital software, including Dreamweaver and Fireworks to make web pages. It will address issues including use of appropriate design methodologies and interactive strategies.

Students will learn the technical skills such as techniques for creating and editing web pages, as well as how to condense and organize information visually to communicate a particular purpose to and to communicate to a particular audience.

An Electronic Portfolio will showcase their course work online. Portfolios are a popular way to communicate progress and learning. This project will incorporate real world aspects of planning, design, building, and testing.

Learner Outcomes

Students develop these key skills in a spiral. Successive projects will add more challenging skills onto the foundation proficiencies. Digital Design addresses each of these areas using a project-based approach.  To simulate a professional work environment, students will gradually incorporate their design work into group projects.  Projects consist of activities that will require students to evaluate and then redesign and rework their communications.

Assessment

The course aims to develop four key skill areas:

  • Project management and collaboration
  • Design
  • Research and communication
  • Professional Web-authoring tools